On Saturday I’ll be attending GameCamp in London.
Cara Ellison and I will be talking about descoping in game design.
May 16, 2013
On Saturday I’ll be attending GameCamp in London.
Cara Ellison and I will be talking about descoping in game design.
May 7, 2013
Playlist Squirrel, a game that I worked on with Littleloud for Radio 1, is now live.
It’s a woodland-themed music game with lovely wonky art. It pulls data from the BBC’s playlist feeds to generate a quiz based on this week’s hottest tracks – correctly identifying them wins you acorns, of course.
March 31, 2013
We view apps different than books or songs, which we do not curate. If you want to criticize a religion, write a book. If you want to describe sex, write a book or a song, or create a medical app. It can get complicated, but we have decided to not allow certain kinds of content in the App Store.
Sweatshop HD, the game that I spent much of 2012 working on for Littleloud, has been removed from the App Store by Apple. Obviously this is an enormous disappointment to all of us who worked on it.
Simon Parkin, who also worked on the game, summarises the events here in the Guardian.
One good thing to come out of this situation is the wide coverage of this news, and the hugely positive reaction to our work from the games industry and the mainstream press (including terrific pieces in Salon and Time). It’s really encouraging to see so much support for serious games.
I’ll take this opportunity to remind you that the original Flash version of Sweatshop is free to play online at playsweatshop.com.
January 13, 2013
No snow today in Brighton, so I made some.
This is a short test of Unity’s export to Flash feature, with randomised animations, particle effects and a little bit of fancy camera stuff.
Not interactive, just a pretty postcard from inside my brain.
January 11, 2013
I’m working on a game with the very talented Lisa Evans.
It’s at an early stage right now, but you can see some of her beautiful concept art here and here.
December 20, 2012
My game Awake has been listed in Forbes’ Top 10 Games for the Family Holidays.
Honoured!
Wolfblood is a game I worked on for CBBC with Littleloud.
It’s a neat platform puzzler with beautiful hand-drawn graphics, made in Flash.
December 19, 2012
Newsgames are often sincere but lacking in the elements that make games sticky – fun, essentially. Sweatshop delivers a game first and a message second, and is none the worse for it.