My Flixel talk: demo, source code and a couple of other bits

Posted by Kerry Turner on July 7, 2010
Filed under: How to
Tags: , , , , , ,

I can only apologise for this.Thanks to everyone who attended or watched the stream of my Flixel talk last night. I think it went pretty well, although I’ve been kicking myself all day about the cool things I meant to mention but completely forgot. You guys, FlxG.debug! Etc.

For anyone who didn’t make it but is desperate to watch me make an arse of very basic physics, I think the video should be up soon. I’ll let you know when it is, of course.

As promised, here’s the source code for the AMAZING example game I made in the second half of the session. I should explain that the purpose of this example wasn’t to wow anyone with my coding prowess – rather to show how quick it is to get a very basic game up and running using Flixel, and to demonstrate some of the really handy helper methods like createGraphic().

Play Flixel demo (God knows why you’d want to, though)
Download source code (ActionScript 3 and Flixel)

Here also is my a quick description of the config I’m using, as a few people seem to have trouble getting Flixel set up – but please note, this is Windows only. I’ve got FlashDevelop 3.2.1 (get it here), Flex SDK 3.5 (get it here), Flash 10.1 debug standalone player (get it here). I’m currently using Flixel 2.23 but I’m about to upgrade to 2.35 once I’ve finished my next project – I’d recommend going with the most stable recent version (get it here).

Finally, here’s a link to the site where I found the royalty-free music for the demo: http://www.pacdv.com/sounds/. You’re welcome.

Oh, and post-finally – here are a couple of links some great resources for help with Flixel: the Flixel documentation, the Flixel forums and the incredible Flixel section of the Flash Games Dojo. These’ll sort you out, no problem.

Now start making games!

2 comments on “My Flixel talk: demo, source code and a couple of other bits”

Comment